Nintendo ds imagine games reviews




















This shop serves as the game's hub, the location from which players can accept new jobs, receive rewards for completed work, display custom artwork, share designs with friends, decorate their own pad or access any of the game's seven workshops.

These workshops are the linchpin of the game's creative expression. Each one allows players to take control of the various elements of interior design — including painting, pottery, framing, curtains, surfaces, furnishings and layout. With so many different design aspects to juggle, it's easy to imagine Interior Designer overwhelming players with a host of jumbled, complex menus and options. Luckily this isn't the case, as each workshop shares a user interface distinct enough to set itself apart yet familiar enough as to not confuse players.

The workshops flow together organically, moving aspirant designers from one section to the next as each job warrants. This sort of project streamlining is extremely helpful during the more complex jobs that have players jumping from painting to pottery to furnishing to layout in one order, making the game much more accessible than it would have been otherwise.

The painting workshop is by far the most important of them all, as every custom texture and art design you create — of which there will be many — stems from this area. The execution is something of a paradox, as the painting workshop is at once both the most liberating and restricting aspect found within the entire game. The ability to paint anything you can imagine obviously expands Interior Designer's artistic potential, but the technical restrictions of the DS cartridge keep players from really being able to create whatever they can imagine.

Specifically, the canvas is restricted to one size — a size which is frankly too small for more ambitious artistic creations.

Outside of simply using the workshops to create your designs, Imagine: Interior Designer provides a wealth of jobs from various clients to give players a bit of artistic direction. These jobs start simply — create a unique painting or design a new frame for an existing piece — but slowly ramp up in complexity until you're redesigning entire rooms, complete with new custom-made furniture and design layouts. These objectives typically provide some very clear directives while leaving the door open for an immense amount of creative expression.

This is Interior Designer's most polarizing feature, as gamers willing to take advantage of the freedom will likely find a lot to love while others, gamers who are just looking to advance from one job to the next as quickly as possible, will find the missions to be boring and repetitive.

For instance, a woman walks into your shop asking for a new, custom-made bed. The only requirement is that she's always wanted a four-poster but outside of that one request the design is wholly up to you. Minimalist gamers need only to jump into the furniture workshop, swap the default frame for a four-poster and presto — the task is complete but the act of completing it wasn't very much fun at all. More imaginative gamers, however, will find an immense wealth of creative opportunities.

You could, for example, start in the painting workshop to create a unique design before using said design as the bed's new bedspread. None of the mini-games are particularly deep or unique, but it's a nice feature to have when you want to kill an hour or so on a long car trip.

Verdict Imagine: Ballet Star is easily one of the more ambitious titles released under the Imagine brand, though this isn't necessarily a good thing. On the positive side, it offers three characters with their own unique stories, a collection of statistic boosting mini-games and a fully featured dancing mechanic that effectively emulates the actual act of ballet dancing.

The various mechanics, however, are a bit overwhelming for new players and the included tutorials are likewise verbose and complicated. There's so much to do and see that all but the most patient gamers will have difficulty grasping all of the game's included features, making progression more stressful than rewarding.

Imagine: Ballet Star certainly isn't the worst title to be released under the Imagine banner but it certainly won't be remembered as the best, either. Was this article informative?

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