Uimap.cs file




















Viewed 4k times. I have read that it is bad to edit the UIMap. Improve this question. I'm not leaving this as an answer, because I don't know anything about UIMap specifically , but generally speaking, if you see a designer. So basically, yes, probably. Add a comment. Active Oldest Votes. When moving methods and then editing them I recommend the following order of activity. Move method into the UIMap. Edit the code just moved into the UIMap. Improve this answer. Great answer. Thank you.

How about when running in MTM? Ragesh S Ragesh S 3, 13 13 gold badges 99 99 silver badges bronze badges. Answering questions is good but I do not see anything here that has not been said in the other older answers. This answer does not explain why it is useful to move the code. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown.

Viewed 4k times. SendKeys uIItemEdit1, this. Improve this question. Add a comment. Active Oldest Votes. That is why the comment block at the top of the Designer files states not to edit them manually. Improve this answer. That's the only valid rule. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. This file is re-created every time that a test changes, so that it is not a file in which you can add or modify code.

The Microsoft. WinControls namespace is included for a Windows user interface UI. For a web page UI, the namespace would be Microsoft. The next section of the file is the UIMap class. The class code starts with a GeneratedCodeAttribute attribute that is applied to the class, which is declared as a partial class. Notice that the attribute is also applied to every class in this file. The other file that can contain more code for this class is UIMap.

The generated UIMap class includes code for each method that was specified when the test was recorded. This part of the UIMap class also includes the generated code for each property that is required by the methods. Each method has a structure that resembles the AddItems method.

This is explained in more detail under the code, which is presented together with line breaks to add clarity.

The summary comment for each method definition tells which class to use for parameter values for that method. At the top of the method code is a Variable Declarations region that defines local variables for the UI objects that are used by the method. Next are lines that send text from the keyboard to the Calculator application by using properties of the AddItemsParams object. The VerifyTotal method has a similar structure, and includes the following assertion code:. The text box name is listed as unknown because the developer of the Windows Calculator application did not provide a publicly available name for the control.

AreEqual method fails when the actual value is not equal to the expected value, which would cause the test to fail. Also notice that the expected value includes a decimal point that is followed by a space. If you ever have to modify the functionality of this particular test, you must allow for that decimal point and the space. The code for each property is also standard throughout the class. Notice that the property uses a private local variable that is named mAddItemsParams to hold the value before it returns it.

The property name and the class name for the object it returns are the same.



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