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For an optimal experience visit our site on another browser. NBC News Logo. Covid Politics U. News World Opinion Business. Share this —. Search Search. Each pet equipped will gain 1 experience point, and they have a chance of dropping gems or the biome's unique item. Most ghosts in the Main Hub also have a chance of dropping Antenna Parts.

Ghosts in the Backdoor function differently from the other ghosts in that the player is tasked with vaporizing the ghosts with a disruptor rather than vacuuming them. Rather than filling the Player's pack, vaporizing a ghost depletes the player's battery. The disruptor will not work if the battery is fully depleted, so the player must return to the [1] Home Base. Upon vaporizing a ghost, the player is awarded with Gems, Advanced Parts or the biome's unique item.

Bosses are larger ghosts found only in the Main Hub , and spawn periodically during events. There are a total of six bosses, and they spawn periodically on a rotation. Load-out options include more than 30 new weapons and a complete new weapon class, the marksman rifle, which operates either as a scoped sniper rifle or a single-shot assault. The game also features a dual render technology so when using sights, you still have peripheral vision around the eyepiece. Through the game, players earn squad points which can be used to unlock new weapons — but unlike in previous instalments, these can be attained in any order — you just need to have the right amount of points for the item you want.

Similarly to the Black Ops II ten-point system for load-outs, Ghosts gives players a budget to be spent on primary and secondary weapons, items and streaks. Perks now have a value from one to five points each and players have eight points to spend on each soldier, although sacrificing the secondary weapon or some items adds more perk points to the wallet. As usual it's all about working out your play style and balancing everything accordingly. There are 20 new kill streaks, including the ability to call in Riley, the game's highly trained spec-ops dog.

Your canine scout will hunt and attack enemy players, and also bark when they're close, acting as a sort of tracking system. Other more familiar missile and aerial attacks have been re-tuned. They're trying to balance it out a little more.

Strike packages are back from the Modern Warfare series, in their usual Assault, Specialist and Support flavours, though the number of air-based options have been lowered in favour of ground items. A new satcom station, for example, replaces the old airborne UAV, making them more vulnerable — unless they're well hidden. Oh and Death streaks have been removed — an announcement that drew a loud series of whoops from the audience.

The dog should be on the Call of Duty: Ghosts cover, front and center. The dog saved the unveil. Character customization in multiplayer is a much welcome feature, assuming it doesn't rely on microtransactions.

The focus for Infinity Ward however, rightfully remains on gameplay - but little FPS gameplay was displayed, so look forward to E3 where we will get a legitimate look at the 60 FPS trademark action up close and personal.



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